This commit is contained in:
2026-07-09 21:33:33 +02:00
commit 84a2a365f3
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using System;
using VOID.Generic.Player.Util;
namespace VOID.Generic.Player.CursorOperation
{
public abstract class AbstractCursorOperation
{
/// <summary>
/// <see cref="Type"/> for which this operation will work.
/// </summary>
public abstract Type ForType();
/// <summary>
/// Returns TRUE if this operation can be executed.
/// </summary>
/// <param name="select">Complex information what was selected for this operation</param>
public abstract bool Check(SelectUtilResult select);
/// <summary>
/// Instantly executes default logic. Usually, by ordering currently active unit to do something.<br/>
/// <b>On Scene:</b> single tap, no alternate available (for now)<br/>
/// <b>On UI:</b> double tap, single tap is alternate usage<br/>
/// </summary>
/// <param name="select">Complex information what was selected for this operation</param>
/// <param name="isAlternate">If operation should execute alternate logic</param>
public abstract void DoDefault(SelectUtilResult select, bool isAlternate);
/// <summary>
/// Open context menu with all available action to choose for selected target.
/// </summary>
/// <param name="select">Complex information what was selected for this operation</param>
public abstract void DoContext(SelectUtilResult select);
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 09d69b0d1ba94919b6ddac0633be5570
timeCreated: 1698607084
@@ -0,0 +1,44 @@
using System;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Player.Util;
using VOID.UserInterface.Game;
using VOID.ScriptableObjects.Abilities;
namespace VOID.Generic.Player.CursorOperation
{
public class OnAbilityCursorOperation : AbstractCursorOperation
{
public override Type ForType() => typeof(BasicAbility);
public override bool Check(SelectUtilResult select)
{
return select.selectAbility;
}
public override void DoDefault(SelectUtilResult select, bool isAlternate)
{
if (isAlternate) return;
var selectAbility = select.selectAbility;
var activeUnit = PlayerController.current.activeUnit;
activeUnit.OrderStop();
activeUnit.Order(new CastingAction(activeUnit, selectAbility));
}
public override void DoContext(SelectUtilResult select)
{
var activeUnit = PlayerController.current.activeUnit;
ContextMenuUI.current.Prepare();
ContextMenuUI.current.AddBeforeClick(() => activeUnit.OrderStop());
ContextMenuUI.current.AddOption("Use Ability", () =>
{
activeUnit.Order(new CastingAction(activeUnit, select.selectAbility));
});
ContextMenuUI.current.Open();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 11b181e8bf9a4089ba6d589728acb167
timeCreated: 1698690680
@@ -0,0 +1,103 @@
using System;
using VOID.Generic.Objects.Container;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Player.Input;
using VOID.Generic.Player.Util;
using VOID.UserInterface.Game;
namespace VOID.Generic.Player.CursorOperation
{
public class OnContainerCursorOperation : AbstractCursorOperation
{
public override Type ForType() => typeof(ContainerObject);
public override bool Check(SelectUtilResult select)
{
return select.selectObject is ContainerObject;
}
public override void DoDefault(SelectUtilResult select, bool isAlternate)
{
if (isAlternate) return;
var container = (ContainerObject)select.selectObject;
var activeUnit = PlayerController.current.activeUnit;
var attackAbility = activeUnit.unitAbilityBook.attackAbility;
activeUnit.OrderStop();
if (activeUnit.unitData.canAttack && PlayerInputManager.current.isForceAttack)
{
// Player forced attack action
activeUnit.Order(new MoveAction(activeUnit, select.position, attackAbility.range));
activeUnit.Order(new AbilityAction(activeUnit, attackAbility, select.position));
}
else
{
// Default operation is OPEN (+ move closer if needed)
activeUnit.Order(new MoveAction(activeUnit, select.position, activeUnit.unitData.takeRange));
activeUnit.Order(new OpenContainerAction(activeUnit, container));
}
}
public override void DoContext(SelectUtilResult select)
{
var container = (ContainerObject)select.selectObject;
var activeUnit = PlayerController.current.activeUnit;
var attackAbility = activeUnit.unitAbilityBook.attackAbility;
var carrier = container.itemState.carriedBy;
ContextMenuUI.current.Prepare();
ContextMenuUI.current.AddBeforeClick(() => activeUnit.OrderStop());
ContextMenuUI.current.AddOption("Open", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position, activeUnit.unitData.takeRange));
activeUnit.Order(new OpenContainerAction(activeUnit, container));
});
if (!select.onUI)
{
if (activeUnit.unitData.canMove)
{
ContextMenuUI.current.AddOption("Move", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position));
});
}
if (activeUnit.unitData.canAttack)
{
ContextMenuUI.current.AddOption("Attack", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position, attackAbility.range));
activeUnit.Order(new AbilityAction(activeUnit, attackAbility, select.position));
});
}
}
if (activeUnit.unitData.canTake && container.itemData.canBePicked && container.itemData.canBeMoved && (carrier == null || carrier.basicState.isDead))
{
ContextMenuUI.current.AddOption("Take", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position, activeUnit.unitData.takeRange));
activeUnit.Order(new TakeAction(activeUnit, container));
});
}
if (carrier == activeUnit)
{
ContextMenuUI.current.AddOption("Drop", () =>
{
activeUnit.Order(new DropAction(activeUnit, container));
});
}
if (activeUnit.unitData.canInspect && container.basicData.canBeInspected)
{
ContextMenuUI.current.AddOption("Inspect", () =>
{
MoveAction moveAction = new MoveAction(activeUnit, select.position, activeUnit.unitData.inspectRange);
moveAction.OnEnd += () => activeUnit.OrderInstantly(new InspectAction(activeUnit, container));
activeUnit.Order(moveAction);
});
}
ContextMenuUI.current.Open();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fba87a0905344721baf1a917b4171f56
timeCreated: 1698610850
@@ -0,0 +1,86 @@
using System;
using VOID.Generic.Objects.Door;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Player.Input;
using VOID.Generic.Player.Util;
using VOID.UserInterface.Game;
namespace VOID.Generic.Player.CursorOperation
{
public class OnDoorCursorOperation : AbstractCursorOperation
{
public override Type ForType() => typeof(DoorObject);
public override bool Check(SelectUtilResult select)
{
return select.selectObject is DoorObject;
}
public override void DoDefault(SelectUtilResult select, bool isAlternate)
{
if (isAlternate) return;
var door = (DoorObject)select.selectObject;
var activeUnit = PlayerController.current.activeUnit;
var attackAbility = activeUnit.unitAbilityBook.attackAbility;
activeUnit.OrderStop();
if (activeUnit.unitData.canAttack && PlayerInputManager.current.isForceAttack)
{
// Player forced attack action
activeUnit.Order(new MoveAction(activeUnit, select.position, attackAbility.range));
activeUnit.Order(new AbilityAction(activeUnit, attackAbility, select.position));
}
else if (activeUnit.unitData.canUse)
{
// Default operation is USE (+ move closer if needed)
activeUnit.Order(new MoveAction(activeUnit, door, activeUnit.unitData.takeRange));
activeUnit.Order(new UseAction(activeUnit, door));
}
}
public override void DoContext(SelectUtilResult select)
{
var door = (DoorObject)select.selectObject;
var activeUnit = PlayerController.current.activeUnit;
var attackAbility = activeUnit.unitAbilityBook.attackAbility;
ContextMenuUI.current.Prepare();
ContextMenuUI.current.AddBeforeClick(() => activeUnit.OrderStop());
if (activeUnit.unitData.canMove)
{
ContextMenuUI.current.AddOption("Move", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position));
});
}
if (activeUnit.unitData.canAttack)
{
ContextMenuUI.current.AddOption("Attack", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position, attackAbility.range));
activeUnit.Order(new AbilityAction(activeUnit, attackAbility, select.position));
});
}
if (activeUnit.unitData.canUse)
{
ContextMenuUI.current.AddOption(door.doorState.isOpen ? "Close" : "Open", () =>
{
activeUnit.Order(new MoveAction(activeUnit, door, activeUnit.unitData.useRange));
activeUnit.Order(new UseAction(activeUnit, door));
});
}
if (activeUnit.unitData.canInspect && door.basicData.canBeInspected)
{
ContextMenuUI.current.AddOption("Inspect", () =>
{
MoveAction moveAction = new MoveAction(activeUnit, door, activeUnit.unitData.inspectRange);
moveAction.OnEnd += () => activeUnit.OrderInstantly(new InspectAction(activeUnit, door));
activeUnit.Order(moveAction);
});
}
ContextMenuUI.current.Open();
}
}
}
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fileFormatVersion: 2
guid: d1c09919cc7a4d7ea117cd07aa0e1db0
timeCreated: 1707863006
@@ -0,0 +1,100 @@
using System;
using System.ComponentModel;
using VOID.Generic.Objects.Item;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Player.Input;
using VOID.Generic.Player.Util;
using VOID.UserInterface.Game;
namespace VOID.Generic.Player.CursorOperation
{
public class OnItemCursorOperation : AbstractCursorOperation
{
public override Type ForType() => typeof(ItemObject);
public override bool Check(SelectUtilResult select)
{
return select.selectObject is ItemObject;
}
public override void DoDefault(SelectUtilResult select, bool isAlternate)
{
if (isAlternate) return;
var item = (ItemObject)select.selectObject;
var activeUnit = PlayerController.current.activeUnit;
var carrier = item.itemState.carriedBy;
var attackAbility = activeUnit.unitAbilityBook.attackAbility;
activeUnit.OrderStop();
if (activeUnit.unitData.canAttack && PlayerInputManager.current.isForceAttack)
{
// Player forced attack action
activeUnit.Order(new MoveAction(activeUnit, select.position, attackAbility.range));
activeUnit.Order(new AbilityAction(activeUnit, attackAbility, select.position));
}
else if (activeUnit.unitData.canTake && item.itemData.canBePicked && item.itemData.canBeMoved && (carrier == null || carrier.basicState.isDead))
{
// Default operation is TAKE (+ move closer if needed)
activeUnit.Order(new MoveAction(activeUnit, select.position, activeUnit.unitData.takeRange));
activeUnit.Order(new TakeAction(activeUnit, item));
}
}
public override void DoContext(SelectUtilResult select)
{
var item = (ItemObject)select.selectObject;
var activeUnit = PlayerController.current.activeUnit;
var carrier = item.itemState.carriedBy;
var attackAbility = activeUnit.unitAbilityBook.attackAbility;
ContextMenuUI.current.Prepare();
ContextMenuUI.current.AddBeforeClick(() => activeUnit.OrderStop());
if (!select.onUI)
{
if (activeUnit.unitData.canMove)
{
ContextMenuUI.current.AddOption("Move", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position));
});
}
if (activeUnit.unitData.canAttack)
{
ContextMenuUI.current.AddOption("Attack", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position, attackAbility.range));
activeUnit.Order(new AbilityAction(activeUnit, attackAbility, select.position));
});
}
}
if (activeUnit.unitData.canTake && item.itemData.canBePicked && item.itemData.canBeMoved && (carrier == null || carrier.basicState.isDead))
{
ContextMenuUI.current.AddOption("Take", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position, activeUnit.unitData.takeRange));
activeUnit.Order(new TakeAction(activeUnit, item));
});
}
if (carrier == activeUnit)
{
ContextMenuUI.current.AddOption("Drop", () =>
{
activeUnit.Order(new DropAction(activeUnit, item));
});
}
if (activeUnit.unitData.canInspect && item.basicData.canBeInspected)
{
ContextMenuUI.current.AddOption("Inspect", () =>
{
MoveAction moveAction = new MoveAction(activeUnit, select.position, activeUnit.unitData.inspectRange);
moveAction.OnEnd += () => activeUnit.OrderInstantly(new InspectAction(activeUnit, item));
activeUnit.Order(moveAction);
});
}
ContextMenuUI.current.Open();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b5a8f39823274658831f598ba0e710aa
timeCreated: 1698610993
@@ -0,0 +1,42 @@
using System;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Player.Input;
using VOID.Generic.Player.Util;
using VOID.UserInterface.Game;
namespace VOID.Generic.Player.CursorOperation
{
public class OnSceneCursorOperation : AbstractCursorOperation
{
public override Type ForType() => null;
public override bool Check(SelectUtilResult select)
{
return !select.onUI && !select.selectObject;
}
public override void DoDefault(SelectUtilResult select, bool isAlternate)
{
if (isAlternate) return;
var activeUnit = PlayerController.current.activeUnit;
var attackAbility = activeUnit.unitAbilityBook.attackAbility;
if (activeUnit.unitData.canAttack && PlayerInputManager.current.isForceAttack)
{
activeUnit.Order(new MoveAction(activeUnit, select.position, attackAbility.range));
activeUnit.Order(new AbilityAction(activeUnit, attackAbility, select.position));
return;
}
activeUnit.OrderStop();
activeUnit.Order(new MoveAction(activeUnit, select.position));
}
public override void DoContext(SelectUtilResult select)
{
ContextMenuUI.current.Close();
PlayerController.current.activeUnit.OrderStop();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 450710b09445433cab3979fd013bc333
timeCreated: 1698608270
@@ -0,0 +1,130 @@
using System;
using VOID.Generic.Dict;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Player.Input;
using VOID.Generic.Player.Util;
using VOID.UserInterface.Game;
using VOID.Generic.Util;
namespace VOID.Generic.Player.CursorOperation
{
public class OnUnitCursorOperation : AbstractCursorOperation
{
public override Type ForType() => typeof(UnitObject);
public override bool Check(SelectUtilResult select)
{
return select.selectObject is UnitObject;
}
public override void DoDefault(SelectUtilResult select, bool isAlternate)
{
var onPartyUI = select.partyUI != null;
var onPortraitUI = select.unitPortraitUI != null;
var activeUnit = PlayerController.current.activeUnit;
var attackAbility = activeUnit.unitAbilityBook.attackAbility;
var targetUnit = (UnitObject)select.selectObject;
var attitude = activeUnit.unitAttitude.GetAttitudeWith(targetUnit);
if (isAlternate && onPortraitUI && onPartyUI && targetUnit == PlayerController.current.activeUnit)
{
CameraManager.current.MoveTo(targetUnit.transform.position);
}
else if (isAlternate && onPortraitUI && onPartyUI && targetUnit == PlayerController.current.mainUnit)
{
PlayerController.current.SetMainUnitActive();
}
else if (isAlternate && onPortraitUI && onPartyUI && targetUnit == PlayerController.current.subUnit)
{
PlayerController.current.SetSubUnitActive();
}
else if (isAlternate && onPortraitUI)
{
CameraManager.current.MoveTo(targetUnit.transform.position);
}
else if (!isAlternate && onPortraitUI)
{
CameraManager.current.stickTo = targetUnit.transform;
}
// No action to order when clicking portraits
if (onPortraitUI) return;
activeUnit.OrderStop();
if (targetUnit.basicState.isDead)
{
// Open - when other unit is dead, we open him like container
activeUnit.Order(new MoveAction(activeUnit, targetUnit, activeUnit.unitData.takeRange));
activeUnit.Order(new OpenOtherUnitAction(activeUnit, targetUnit));
}
else if (activeUnit.unitData.canAttack && (PlayerInputManager.current.isForceAttack || attitude <= AttitudeType.Cautious))
{
// Attack - when this unit can Attack AND forced attack OR target unit is hostile/cautious
activeUnit.Order(new MoveAction(activeUnit, select.position, attackAbility.range));
activeUnit.Order(new AbilityAction(activeUnit, attackAbility, select.position));
}
else
{
// Talk - when this unit can Talk AND target unit is neutral/friendly
activeUnit.Order(new MoveAction(activeUnit, targetUnit, activeUnit.unitData.talkRange));
if (activeUnit.unitData.canTalk && targetUnit.unitData.canBeTalked) activeUnit.Order(new TalkAction(activeUnit, targetUnit));
}
}
public override void DoContext(SelectUtilResult select)
{
var activeUnit = PlayerController.current.activeUnit;
var attackAbility = activeUnit.unitAbilityBook.attackAbility;
var targetUnit = (UnitObject)select.selectObject;
var attitude = activeUnit.unitAttitude.GetAttitudeWith(targetUnit);
if (targetUnit == activeUnit && select.onUI) return;
ContextMenuUI.current.Prepare();
ContextMenuUI.current.AddBeforeClick(() => activeUnit.OrderStop());
if (activeUnit.unitData.canMove)
{
ContextMenuUI.current.AddOption("Move",
() => activeUnit.Order(new MoveAction(activeUnit, select.position)));
}
if (targetUnit.basicState.isDead)
{
ContextMenuUI.current.AddOption("Loot", () =>
{
activeUnit.Order(new MoveAction(activeUnit, targetUnit, activeUnit.unitData.takeRange));
activeUnit.Order(new OpenOtherUnitAction(activeUnit, targetUnit));
});
}
if (activeUnit.unitData.canAttack)
{
ContextMenuUI.current.AddOption("Attack", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position, attackAbility.range));
activeUnit.Order(new AbilityAction(activeUnit, attackAbility, select.position));
});
}
if (attitude >= AttitudeType.Neutral && activeUnit.unitData.canTalk && targetUnit.unitData.canBeTalked)
{
ContextMenuUI.current.AddOption("Talk", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position, activeUnit.unitData.takeRange));
activeUnit.Order(new TalkAction(activeUnit, targetUnit));
});
}
if (activeUnit.unitData.canInspect && targetUnit.basicData.canBeInspected)
{
ContextMenuUI.current.AddOption("Inspect", () =>
{
MoveAction moveAction = new MoveAction(activeUnit, select.position, activeUnit.unitData.inspectRange);
moveAction.OnEnd += () => activeUnit.OrderInstantly(new InspectAction(activeUnit, targetUnit));
activeUnit.Order(moveAction);
});
}
ContextMenuUI.current.Open();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6dd2501221e74d348fbfe05dd5602955
timeCreated: 1698610483
@@ -0,0 +1,114 @@
using System;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Objects.Usable;
using VOID.Generic.Player.Input;
using VOID.Generic.Player.Util;
using VOID.UserInterface.Game;
namespace VOID.Generic.Player.CursorOperation
{
public class OnUsableCursorOperation : AbstractCursorOperation
{
public override Type ForType() => typeof(UsableObject);
public override bool Check(SelectUtilResult select)
{
return select.selectObject is UsableObject;
}
public override void DoDefault(SelectUtilResult select, bool isAlternate)
{
if (isAlternate) return;
var usable = (UsableObject)select.selectObject;
var activeUnit = PlayerController.current.activeUnit;
var carrier = usable.itemState.carriedBy;
var attackAbility = activeUnit.unitAbilityBook.attackAbility;
activeUnit.OrderStop();
if (activeUnit.unitData.canAttack && PlayerInputManager.current.isForceAttack)
{
// Player forced attack action
activeUnit.Order(new MoveAction(activeUnit, select.position, attackAbility.range));
activeUnit.Order(new AbilityAction(activeUnit, attackAbility, select.position));
}
else if (activeUnit.unitData.canTake && usable.itemData.canBePicked && usable.itemData.canBeMoved && (carrier == null || carrier.basicState.isDead))
{
// Default operation is TAKE (+ move closer if needed)
activeUnit.Order(new MoveAction(activeUnit, usable.transform.position, activeUnit.unitData.takeRange));
activeUnit.Order(new TakeAction(activeUnit, usable));
}
else if(activeUnit.unitData.canUse)
{
// If can't be taken then... USE (+ move closer if needed)
activeUnit.Order(new MoveAction(activeUnit, usable.transform.position, activeUnit.unitData.useRange));
activeUnit.Order(new UseAction(activeUnit, usable));
}
}
public override void DoContext(SelectUtilResult select)
{
var usable = (UsableObject)select.selectObject;
var activeUnit = PlayerController.current.activeUnit;
var attackAbility = activeUnit.unitAbilityBook.attackAbility;
var carrier = usable.itemState.carriedBy;
ContextMenuUI.current.Prepare();
ContextMenuUI.current.AddBeforeClick(() => activeUnit.OrderStop());
if (activeUnit.unitData.canUse)
{
ContextMenuUI.current.AddOption("Use", () =>
{
activeUnit.Order(new MoveAction(activeUnit, usable.transform.position, activeUnit.unitData.takeRange));
activeUnit.Order(new UseAction(activeUnit, usable));
});
}
if (!select.onUI)
{
if (activeUnit.unitData.canMove)
{
ContextMenuUI.current.AddOption("Move", () =>
{
activeUnit.Order(new MoveAction(activeUnit, usable.transform.position));
});
}
if (activeUnit.unitData.canAttack)
{
ContextMenuUI.current.AddOption("Attack", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position, attackAbility.range));
activeUnit.Order(new AbilityAction(activeUnit, attackAbility, select.position));
});
}
}
if (activeUnit.unitData.canTake && usable.itemData.canBePicked && usable.itemData.canBeMoved && (carrier == null || carrier.basicState.isDead))
{
ContextMenuUI.current.AddOption("Take", () =>
{
activeUnit.Order(new MoveAction(activeUnit, usable.transform.position, activeUnit.unitData.takeRange));
activeUnit.Order(new TakeAction(activeUnit, usable));
});
}
if (carrier == activeUnit)
{
ContextMenuUI.current.AddOption("Drop", () =>
{
activeUnit.Order(new DropAction(activeUnit, usable));
});
}
if (activeUnit.unitData.canInspect && usable.basicData.canBeInspected)
{
ContextMenuUI.current.AddOption("Inspect", () =>
{
MoveAction moveAction = new MoveAction(activeUnit, usable.transform.position, activeUnit.unitData.inspectRange);
moveAction.OnEnd += () => activeUnit.OrderInstantly(new InspectAction(activeUnit, usable));
activeUnit.Order(moveAction);
});
}
ContextMenuUI.current.Open();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b9236a03e16a438aa090d6c823601dd1
timeCreated: 1698613067
@@ -0,0 +1,133 @@
using System;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Objects.Wearable;
using VOID.Generic.Player.Input;
using VOID.Generic.Player.Util;
using VOID.UserInterface.Game;
namespace VOID.Generic.Player.CursorOperation
{
public class OnWearableCursorOperation : AbstractCursorOperation
{
public override Type ForType() => typeof(WearableObject);
public override bool Check(SelectUtilResult select)
{
return select.selectObject is WearableObject;
}
public override void DoDefault(SelectUtilResult select, bool isAlternate)
{
if (isAlternate) return;
var wearable = (WearableObject)select.selectObject;
var activeUnit = PlayerController.current.activeUnit;
var carrier = wearable.itemState.carriedBy;
var attackAbility = activeUnit.unitAbilityBook.attackAbility;
activeUnit.OrderStop();
if (activeUnit.unitData.canAttack && PlayerInputManager.current.isForceAttack)
{
// Player forced attack action
activeUnit.Order(new MoveAction(activeUnit, select.position, attackAbility.range));
activeUnit.Order(new AbilityAction(activeUnit, attackAbility, select.position));
}
else if (activeUnit.unitData.canTake && wearable.itemData.canBePicked && wearable.itemData.canBeMoved && (carrier == null || carrier.basicState.isDead))
{
// Default operaion is Take
activeUnit.Order(new MoveAction(activeUnit, select.position, activeUnit.unitData.takeRange));
activeUnit.Order(new TakeAction(activeUnit, wearable));
}
else if (wearable.wearableState.wearerUnit == activeUnit)
{
// Try UNEQUIP (if currently wearing)
activeUnit.Order(new UnEquipAction(activeUnit, wearable));
}
else if (wearable.itemState.carriedBy == activeUnit)
{
// Try EQUIP (if in backpack)
activeUnit.Order(new EquipAction(activeUnit, wearable));
}
}
public override void DoContext(SelectUtilResult select)
{
var wearable = (WearableObject)select.selectObject;
var activeUnit = PlayerController.current.activeUnit;
var attackAbility = activeUnit.unitAbilityBook.attackAbility;
var carrier = wearable.itemState.carriedBy;
var wearer = wearable.wearableState.wearerUnit;
ContextMenuUI.current.Prepare();
ContextMenuUI.current.AddBeforeClick(() => activeUnit.OrderStop());
if (!select.onUI)
{
if (activeUnit.unitData.canMove)
{
ContextMenuUI.current.AddOption("Move", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position));
});
}
if (activeUnit.unitData.canAttack)
{
ContextMenuUI.current.AddOption("Attack", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position, attackAbility.range));
activeUnit.Order(new AbilityAction(activeUnit, attackAbility, select.position));
});
}
}
if ((carrier == null) && wearer == null && activeUnit.unitData.canTake && wearable.itemData.canBePicked && wearable.itemData.canBeMoved)
{
ContextMenuUI.current.AddOption("Equip", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position, activeUnit.unitData.takeRange));
activeUnit.Order(new TakeAction(activeUnit, wearable));
activeUnit.Order(new EquipAction(activeUnit, wearable));
});
}
if ((carrier == activeUnit) && wearer == null)
{
ContextMenuUI.current.AddOption("Equip", () =>
{
activeUnit.Order(new EquipAction(activeUnit, wearable));
});
}
if (carrier == activeUnit && wearer == activeUnit)
{
ContextMenuUI.current.AddOption("UnEquip", () =>
{
activeUnit.Order(new UnEquipAction(activeUnit, wearable));
});
}
if (activeUnit.unitData.canTake && wearable.itemData.canBePicked && wearable.itemData.canBeMoved && (carrier == null || carrier.basicState.isDead))
{
ContextMenuUI.current.AddOption("Take", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position, activeUnit.unitData.takeRange));
activeUnit.Order(new TakeAction(activeUnit, wearable));
});
}
if (carrier == activeUnit)
{
ContextMenuUI.current.AddOption("Drop", () =>
{
activeUnit.Order(new DropAction(activeUnit, wearable));
});
}
if (activeUnit.unitData.canInspect && wearable.basicData.canBeInspected)
{
ContextMenuUI.current.AddOption("Inspect", () =>
{
MoveAction moveAction = new MoveAction(activeUnit, select.position, activeUnit.unitData.inspectRange);
moveAction.OnEnd += () => activeUnit.OrderInstantly(new InspectAction(activeUnit, wearable));
activeUnit.Order(moveAction);
});
}
ContextMenuUI.current.Open();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4e42674a58344cadbef2fad57aa3de17
timeCreated: 1698611491