init
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using System.Collections.Generic;
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using VOID.Generic.Dict;
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using VOID.Generic.Objects.Unit;
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using VOID.Generic.Objects.Unit.Actions;
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using VOID.Generic.Objects.Wearable;
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using VOID.Generic.Player.Util;
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namespace VOID.Generic.Player.DraggingOperation
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{
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public class EquipmentToEquipmentDraggingOperation : AbstractDraggingOperation
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{
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public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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return sourceSelect.slotUI?.slotType == SlotType.EquipmentSlot
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&& targetSelect.slotUI?.slotType == SlotType.EquipmentSlot;
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}
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public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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if (sourceSelect.selectObject is not WearableObject wearable) return;
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if (sourceSelect.slotUI.slotIndex == targetSelect.slotUI.slotIndex) return;
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if (!unit.unitEquipment.CanEquipInSlot(targetSelect.slotUI.slotIndex, wearable)) return;
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unit.OrderStop();
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var orderChain = new List<AbstractAction>();
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var otherItem = targetSelect.slotUI.item as WearableObject;
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if (otherItem) orderChain.Add(new UnEquipAction(unit, otherItem));
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orderChain.Add(new UnEquipAction(unit, wearable));
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if (otherItem) orderChain.Add(new EquipAction(unit, otherItem, sourceSelect.slotUI.slotIndex));
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orderChain.Add(new EquipAction(unit, wearable, targetSelect.slotUI.slotIndex));
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unit.OrderChain(orderChain);
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}
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}
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}
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