init
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using UnityEngine;
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[System.Serializable]
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public class SceneReference
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{
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[SerializeField] private Object _sceneAsset;
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[SerializeField] private string _scenePath = "";
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// makes it work with the existing Unity methods (LoadLevel/LoadScene)
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public static implicit operator string(SceneReference sceneReference) => sceneReference._scenePath;
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}
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