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using Sirenix.OdinInspector;
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using TheVVaS.CustomSettings.Runtime;
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using UnityEngine;
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using VOID.Generic.Objects.Unit.Animations;
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using VOID.ScriptableObjects.Animations;
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namespace VOID.Generic.Settings
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{
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[CustomSettings("99 - Settings/Animations", "Humanoid Animations", "VOID RPG Settings")]
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public class HumanoidAnimationSettings : SerializedScriptableObject
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{
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[Title("Animator Controller")]
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public RuntimeAnimatorController animatorController;
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[Title("Avatars")]
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public Avatar femaleAvatar;
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public Avatar maleAvatar;
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[Title("Base animation clips for override")]
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[InfoBox("Base animation clips used by animator that will be overridden with final animations")]
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public ActionLoopAnimation baseCastingLoop;
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public ActionAnimation baseAbility;
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public ActionLoopAnimation baseAbilityLoop;
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public ActionLoopAnimation baseTraverseLoop;
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public ActionLoopAnimation baseDeath;
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[Title("Action Animations")]
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[InfoBox("Ability and Casting animations are defined by abilities.")]
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public ActionLoopAnimationList defaultLadderUpAnimation;
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public ActionLoopAnimationList defaultLadderDownAnimation;
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public ActionLoopAnimationList defaultDeathAnimation;
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}
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}
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