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using UnityEngine;
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namespace VOID.Generic.Triggers
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{
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/// <summary>
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/// This interface allow camera's dummy to call <see cref="OnCameraEnter"/> and <see cref="OnCameraExit"/>.<br/>
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/// Implementing component need to be placed on layer: <see cref="LayerManager.Camera"/>.<br/>
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/// Setting <see cref="Collider"/>'s <see cref="Collider.isTrigger"/> to true is required!<br/>
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/// </summary>
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public interface ICameraTrigger
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{
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public void OnCameraEnter();
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public void OnCameraExit();
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}
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}
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