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using UnityEngine;
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using VOID.Generic.Objects.Abstract;
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namespace VOID.Generic.Triggers
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{
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/// <summary>
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/// This interface allow <see cref="AbstractObject"/> to call <see cref="OnObjectEnter"/> and <see cref="OnObjectExit"/>.<br/>
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/// Implementing component need to be placed on one of layers: <see cref="LayerManager.Dynamic"/> or <see cref="LayerManager.Trigger"/>.<br/>
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/// Setting <see cref="Collider"/>'s <see cref="Collider.isTrigger"/> to true is required!<br/>
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/// </summary>
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public interface IDynamicTrigger
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{
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public void OnObjectEnter(AbstractObject obj);
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public void OnObjectExit(AbstractObject obj);
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}
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}
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