init
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using System.Linq;
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using VOID.Generic.Dict;
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using VOID.Generic.Objects.Accessory;
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using VOID.Generic.Objects.Armor;
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using VOID.Generic.Objects.Weapon;
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using VOID.Generic.Objects.Wearable;
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namespace VOID.Generic.Util
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{
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public static class WearableUtils
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{
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/// <returns>TRUE if matches given armor type.</returns>
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public static bool IsType(WearableObject wearable, ArmorType armorType)
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{
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return wearable is ArmorObject armor && armor.armorData.armorType == armorType;
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}
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/// <returns>TRUE if matches given accessory type.</returns>
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public static bool IsType(WearableObject wearable, AccessoryType accessoryType)
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{
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return wearable is AccessoryObject accessory && accessory.accessoryData.accessoryType == accessoryType;
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}
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/// <returns>TRUE if matches given weapon carry type.</returns>
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public static bool IsWeaponCarryType(WearableObject wearable, params WeaponCarryType[] carryType)
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{
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return wearable is WeaponObject weapon && carryType.Contains(weapon.weaponData.weaponCarryType);
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}
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}
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}
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