init
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using System;
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using UnityEngine.UIElements;
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namespace VOID.UserInterface.Game.GameLog
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{
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[Serializable]
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public class GameLogMessageUI
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{
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private VisualElement _parentElement;
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private VisualElement _templateElement;
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private Label _timeLabel;
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private Label _contentLabel;
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public void InitNew(VisualElement parentWrapperElement, string message)
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{
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_parentElement = parentWrapperElement;
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_templateElement = GameLogUI.current.messageTemplate.CloneTree().contentContainer;
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_parentElement.Add(_templateElement);
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_timeLabel = _templateElement.Q<Label>(className: "time");
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_timeLabel.text = "[" + DateTime.Now.ToString("HH:mm:ss") + "]";
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_contentLabel = _templateElement.Q<Label>(className: "content");
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_contentLabel.text = message;
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}
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public void Destroy()
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{
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_parentElement.Remove(_templateElement);
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}
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}
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}
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