init
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using Sirenix.Utilities;
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using UnityEngine;
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using UnityEngine.UIElements;
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using VOID.Generic.Dict;
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using VOID.UserInterface.Game.Util;
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using VOID.ScriptableObjects.Abilities;
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namespace VOID.UserInterface.Game.Tooltip
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{
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public class AbilityTooltipUI : ITooltip
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{
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// VisualElement - Container
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private readonly VisualElement _templateElement;
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// VisualElements - Sections
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private readonly VisualElement _titleSection;
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private readonly VisualElement _descriptionSection;
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private readonly VisualElement _footSection;
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// VisualElements - Data
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private readonly SlotUI _abilityIcon = new();
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private readonly Label _abilityName;
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private readonly Label _abilityDescription;
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public AbilityTooltipUI(VisualElement templateElement)
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{
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// Tooltip for this type
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_templateElement = templateElement.Q(null, "tooltip");
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// Sections
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_titleSection = templateElement.Q("title-section");
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_descriptionSection = templateElement.Q("description-section");
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_footSection = templateElement.Q("foot-section");
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// Elements
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_abilityIcon.Init(templateElement.Q("ability-icon"), SlotType.None, -1);
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_abilityName = templateElement.Q<Label>("ability-name");
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_abilityDescription = templateElement.Q<Label>("ability-description");
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}
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public void Show(BasicAbility ability)
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{
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_abilityIcon.Set(ability);
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_templateElement.style.display = DisplayStyle.Flex;
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FillBasicInfo(ability);
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}
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public void Hide()
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{
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_templateElement.style.display = DisplayStyle.None;
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}
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public Vector2 GetSize()
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{
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return new Vector2(_templateElement.worldBound.width, _templateElement.worldBound.height);
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}
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private void FillBasicInfo(BasicAbility ability)
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{
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_abilityName.text = ability.displayName;
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_abilityDescription.text = ability.displayDescription;
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_descriptionSection.style.display = _abilityDescription.text.IsNullOrWhitespace() ? DisplayStyle.None : DisplayStyle.Flex;
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// TODO: temporary ability description for tooltip
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_abilityDescription.text += "<br><br>TODO: TEMPORARY:";
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_abilityDescription.text += "<br>isMelee: " + ability.isRanged;
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_abilityDescription.text += "<br>range: " + ability.range;
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_abilityDescription.text += "<br>castingType: " + ability.castingType;
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_abilityDescription.text += "<br>aimingType: " + ability.aimingType;
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_abilityDescription.text += "<br>castUsages: " + ability.castUsages;
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_abilityDescription.text += "<br>applyOnCaster: ";
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ability.applyOnCaster.ForEach(effect => _abilityDescription.text += "<br> " + effect.GetSimpleDescription());
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_abilityDescription.text += "<br>applyOnTarget: ";
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ability.applyOnTarget.ForEach(effect => _abilityDescription.text += "<br> " + effect.GetSimpleDescription());
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}
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}
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}
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