init
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using System.Globalization;
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using Sirenix.Utilities;
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using UnityEngine;
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using UnityEngine.UIElements;
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using VOID.Generic.Dict;
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using VOID.Generic.Objects.Item;
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using VOID.UserInterface.Game.Util;
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namespace VOID.UserInterface.Game.Tooltip
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{
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public class ItemTooltipUI : ITooltip
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{
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// VisualElement - Container
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private readonly VisualElement _templateElement;
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// VisualElements - Sections
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private readonly VisualElement _titleSection;
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private readonly VisualElement _descriptionSection;
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private readonly VisualElement _footSection;
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// VisualElements - Data
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private readonly SlotUI _itemIcon = new();
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private readonly Label _itemName;
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private readonly Label _itemQuality;
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private readonly Label _itemDescription;
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private readonly Label _itemValue;
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private readonly Label _itemWeight;
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public ItemTooltipUI(VisualElement templateElement)
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{
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// Tooltip for this type
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_templateElement = templateElement.Q(null, "tooltip");
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// Sections
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_titleSection = templateElement.Q("title-section");
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_descriptionSection = templateElement.Q("description-section");
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_footSection = templateElement.Q("foot-section");
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// Elements
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_itemIcon.Init(templateElement.Q("item-icon"), SlotType.None, -1);
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_itemName = templateElement.Q<Label>("item-name");
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_itemQuality = templateElement.Q<Label>("item-quality");
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_itemDescription = templateElement.Q<Label>("item-description");
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_itemValue = templateElement.Q<Label>("item-value");
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_itemWeight = templateElement.Q<Label>("item-weight");
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}
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public void Show(ItemObject item)
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{
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_itemIcon.Set(item);
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_templateElement.style.display = DisplayStyle.Flex;
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FillBasicInfo(item);
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}
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public void Hide()
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{
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_templateElement.style.display = DisplayStyle.None;
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}
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public Vector2 GetSize()
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{
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return new Vector2(_templateElement.worldBound.width, _templateElement.worldBound.height);
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}
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private void FillBasicInfo(ItemObject item)
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{
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_itemName.text = item.basicData.finalName;
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_itemQuality.text = item.itemData.quality.displayName;
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_itemDescription.text = item.basicData.description;
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_descriptionSection.style.display = _itemDescription.text.IsNullOrWhitespace() ? DisplayStyle.None : DisplayStyle.Flex;
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_itemValue.text = item.itemData.finalValue.ToString(CultureInfo.InvariantCulture);
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_itemWeight.text = item.itemData.finalWeight.ToString(CultureInfo.InvariantCulture);
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}
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}
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}
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