This commit is contained in:
2026-07-09 21:33:33 +02:00
commit 84a2a365f3
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using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Sirenix.Utilities;
using UnityEngine;
using UnityEngine.UIElements;
using VOID.Generic.Dict;
using VOID.Generic.Objects.Weapon;
using VOID.UserInterface.Game.Util;
namespace VOID.UserInterface.Game.Tooltip
{
public class WeaponTooltipUI : ITooltip
{
// VisualElement - Container
private readonly VisualElement _templateElement;
// VisualElements - Sections
private readonly VisualElement _titleSection;
private readonly VisualElement _mainDetailsSection;
private readonly VisualElement _detailsSection;
private readonly VisualElement _descriptionSection;
private readonly VisualElement _footSection;
// VisualElements - Data
private readonly SlotUI _weaponIcon = new();
private readonly List<DetailsElement> _mainDetails = new();
private readonly List<DetailsElement> _details = new();
private readonly Label _weaponName;
private readonly Label _weaponQuality;
private readonly Label _weaponType;
private readonly Label _weaponDescription;
private readonly Label _weaponValue;
private readonly Label _weaponWeight;
public WeaponTooltipUI(VisualElement templateElement)
{
// Tooltip for this type
_templateElement = templateElement.Q(null, "tooltip");
// Sections
_titleSection = templateElement.Q("title-section");
_mainDetailsSection = templateElement.Q("main-details-section");
_detailsSection = templateElement.Q("details-section");
_descriptionSection = templateElement.Q("description-section");
_footSection = templateElement.Q("foot-section");
// Elements
_weaponIcon.Init(templateElement.Q("weapon-icon"), SlotType.None, -1);
_weaponName = templateElement.Q<Label>("weapon-name");
_weaponQuality = templateElement.Q<Label>("weapon-quality");
_weaponType = templateElement.Q<Label>("weapon-type");
_weaponDescription = templateElement.Q<Label>("weapon-description");
_weaponValue = templateElement.Q<Label>("weapon-value");
_weaponWeight = templateElement.Q<Label>("weapon-weight");
}
public void Show(WeaponObject weapon)
{
_weaponIcon.Set(weapon);
_templateElement.style.display = DisplayStyle.Flex;
FillBasicInfo(weapon);
FillMainDetails(weapon);
FillDetails(weapon);
}
public void Hide()
{
_templateElement.style.display = DisplayStyle.None;
}
public Vector2 GetSize()
{
return new Vector2(_templateElement.worldBound.width, _templateElement.worldBound.height);
}
private void FillBasicInfo(WeaponObject weapon)
{
_weaponName.text = weapon.basicData.finalName;
_weaponQuality.text = weapon.itemData.quality.displayName;
_weaponType.text = weapon.weaponData.weaponType + " (" + weapon.weaponData.weaponCarryType + ")";
_weaponDescription.text = weapon.basicData.description;
_descriptionSection.style.display = _weaponDescription.text.IsNullOrWhitespace() ? DisplayStyle.None : DisplayStyle.Flex;
_weaponValue.text = weapon.itemData.finalValue.ToString(CultureInfo.InvariantCulture);
_weaponWeight.text = weapon.itemData.finalWeight.ToString(CultureInfo.InvariantCulture);
}
private void FillMainDetails(WeaponObject weapon)
{
_mainDetailsSection.Clear();
// Weapon's damage
var weaponDamage = $"Damage: {weapon.weaponData.damageMin} - {weapon.weaponData.damageMax} ({weapon.weaponData.damageType})";
_mainDetails.Add(new DetailsElement(_mainDetailsSection, null, new[] { weaponDamage }));
// Weapons's Critical Damage Chance
var criticalChance = $"Crit chance: {weapon.weaponData.criticalDamageChange * 100}%";
_mainDetails.Add(new DetailsElement(_mainDetailsSection, null, new[] { criticalChance }));
// Weapons's Critical Damage Multiplier
var criticalMultiplier = $"Crit multiplier: {weapon.weaponData.criticalDamageMultiplier * 100}%";
_mainDetails.Add(new DetailsElement(_mainDetailsSection, null, new[] { criticalMultiplier }));
}
private void FillDetails(WeaponObject weapon)
{
_detailsSection.Clear();
// All effects except damage
var simpleDescriptions = weapon.wearableData.effects
.Select(effect => effect.GetSimpleDescription())
.ToArray();
_details.Add(new DetailsElement(_detailsSection, null, simpleDescriptions));
}
}
}