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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using Sirenix.Utilities;
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using UnityEngine;
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using UnityEngine.UIElements;
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using VOID.Generic.Dict;
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using VOID.Generic.Objects.Wearable;
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using VOID.UserInterface.Game.Util;
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namespace VOID.UserInterface.Game.Tooltip
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{
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public class WearableTooltipUI : ITooltip
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{
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// VisualElement - Container
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private readonly VisualElement _templateElement;
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// VisualElements - Sections
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private readonly VisualElement _titleSection;
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private readonly VisualElement _detailsSection;
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private readonly VisualElement _descriptionSection;
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private readonly VisualElement _footSection;
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// VisualElements - Data
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private readonly SlotUI _wearableIcon = new();
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private readonly List<DetailsElement> _details = new();
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private readonly Label _wearableName;
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private readonly Label _wearableQuality;
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private readonly Label _wearableType;
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private readonly Label _wearableDescription;
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private readonly Label _wearableValue;
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private readonly Label _wearableWeight;
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public WearableTooltipUI(VisualElement templateElement)
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{
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// Tooltip for this type
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_templateElement = templateElement.Q(null, "tooltip");
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// Sections
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_titleSection = templateElement.Q("title-section");
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_detailsSection = templateElement.Q("details-section");
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_descriptionSection = templateElement.Q("description-section");
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_footSection = templateElement.Q("foot-section");
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// Elements
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_wearableIcon.Init(templateElement.Q("wearable-icon"), SlotType.None, -1);
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_wearableName = templateElement.Q<Label>("wearable-name");
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_wearableQuality = templateElement.Q<Label>("wearable-quality");
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_wearableType = templateElement.Q<Label>("wearable-type");
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_wearableDescription = templateElement.Q<Label>("wearable-description");
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_wearableValue = templateElement.Q<Label>("wearable-value");
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_wearableWeight = templateElement.Q<Label>("wearable-weight");
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}
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public void Show(WearableObject wearable)
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{
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_wearableIcon.Set(wearable);
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_templateElement.style.display = DisplayStyle.Flex;
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FillBasicInfo(wearable);
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FillDetails(wearable);
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}
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public void Hide()
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{
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_templateElement.style.display = DisplayStyle.None;
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}
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public Vector2 GetSize()
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{
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return new Vector2(_templateElement.worldBound.width, _templateElement.worldBound.height);
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}
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private void FillBasicInfo(WearableObject wearable)
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{
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_wearableName.text = wearable.basicData.finalName;
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_wearableQuality.text = wearable.itemData.quality.displayName;
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_wearableType.text = wearable.GetType().Name;
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_wearableDescription.text = wearable.basicData.description;
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_descriptionSection.style.display = _wearableDescription.text.IsNullOrWhitespace() ? DisplayStyle.None : DisplayStyle.Flex;
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_wearableValue.text = wearable.itemData.finalValue.ToString(CultureInfo.InvariantCulture);
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_wearableWeight.text = wearable.itemData.finalWeight.ToString(CultureInfo.InvariantCulture);
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}
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private void FillDetails(WearableObject wearable)
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{
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_detailsSection.Clear();
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// All effects provided by wearable item
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var effects = wearable.wearableData.effects
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.Select(effect => effect.GetSimpleDescription())
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.ToArray();
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if (!effects.IsNullOrEmpty()) _details.Add(new DetailsElement(_detailsSection, null, effects));
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_detailsSection.style.display = _detailsSection.childCount == 0 ? DisplayStyle.None : DisplayStyle.Flex;
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}
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}
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}
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