init
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace VOID.UserInterface.LoadingScreen
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{
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public class LoadingScreenUI : MonoBehaviour
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{
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public static LoadingScreenUI current { get; private set; }
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// Visual Elements
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private VisualElement _rootElement;
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private VisualElement _progressBarElement;
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private void Awake()
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{
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current = this;
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var uiDocument = gameObject.GetComponent<UIDocument>();
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var templateElement = uiDocument.rootVisualElement;
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// Find all important elements
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_rootElement = templateElement.Q("root-loading-screen");
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_progressBarElement = templateElement.Q("progress-bar");
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}
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/// <summary>
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/// Sets progress which change length of loading bar.
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/// </summary>
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/// <param name="progress">Value between 0 and 1</param>
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public void SetProgress(float progress)
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{
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_progressBarElement.style.width = new StyleLength(Length.Percent(Mathf.Clamp01(progress) * 100));
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}
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}
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}
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