init
This commit is contained in:
@@ -0,0 +1,167 @@
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using Sirenix.Utilities;
|
||||
using Test.Util;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using VOID.Generic.Dict.Ability;
|
||||
using VOID.ScriptableObjects.Abilities;
|
||||
|
||||
namespace Test.EditMode.GameData.Generic
|
||||
{
|
||||
public class BasicAbilityTest
|
||||
{
|
||||
private List<BasicAbility> _abilities = new();
|
||||
|
||||
[OneTimeSetUp]
|
||||
public void Setup()
|
||||
{
|
||||
AssetDatabase.FindAssets($"t:{nameof(BasicAbility)}").ForEach(guid =>
|
||||
{
|
||||
var path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
var ability = AssetDatabase.LoadAssetAtPath<BasicAbility>(path);
|
||||
|
||||
_abilities.Add(ability);
|
||||
});
|
||||
}
|
||||
|
||||
[OneTimeTearDown]
|
||||
public void Cleanup()
|
||||
{
|
||||
_abilities.Clear();
|
||||
_abilities = null;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void FileNameSuffix_MatchesAbility()
|
||||
{
|
||||
_abilities.ForEach(ability =>
|
||||
{
|
||||
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
|
||||
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
|
||||
if (assetPath.EndsWith("Ability.asset")) return;
|
||||
Debug.LogError($"ScriptableObject: {assetHyperLink} does not ends with 'Ability'",
|
||||
ability);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void DisplayName_IsPresent()
|
||||
{
|
||||
_abilities.ForEach(ability =>
|
||||
{
|
||||
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
|
||||
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
|
||||
if (ability.displayName.IsNullOrWhitespace())
|
||||
Debug.LogError($"ScriptableObject: {assetHyperLink} display name is empty",
|
||||
ability);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void DisplayIcon_IsPresent()
|
||||
{
|
||||
_abilities.ForEach(ability =>
|
||||
{
|
||||
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
|
||||
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
|
||||
if (!ability.displayIcon)
|
||||
Debug.LogError($"ScriptableObject: {assetHyperLink} display icon is not selected",
|
||||
ability);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Quality_IsPresent()
|
||||
{
|
||||
_abilities.ForEach(ability =>
|
||||
{
|
||||
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
|
||||
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
|
||||
if (!ability.quality)
|
||||
Debug.LogError($"ScriptableObject: {assetHyperLink} quality is not selected",
|
||||
ability);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CastingAnimationList_IsPresent()
|
||||
{
|
||||
_abilities.ForEach(ability =>
|
||||
{
|
||||
if (ability is BasicAttackAbility) return;
|
||||
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
|
||||
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
|
||||
if (!ability.castingAnimationList && ability.aimingType != AbilityAimingType.Blank)
|
||||
Debug.LogError($"ScriptableObject: {assetHyperLink} casting animation is not selected",
|
||||
ability);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AbilityAnimationList_IsPresent()
|
||||
{
|
||||
_abilities.ForEach(ability =>
|
||||
{
|
||||
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
|
||||
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
|
||||
if (!ability.abilityAnimationList && ability.castingType != AbilityCastingType.Instant)
|
||||
Debug.LogError($"ScriptableObject: {assetHyperLink} ability animation is not selected",
|
||||
ability);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Range_MinimalRange()
|
||||
{
|
||||
_abilities.ForEach(ability =>
|
||||
{
|
||||
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
|
||||
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
|
||||
if (ability.range < 1f)
|
||||
Debug.LogError($"ScriptableObject: {assetHyperLink} range cant be lesser than 1",
|
||||
ability);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Range_IsMelee()
|
||||
{
|
||||
_abilities.ForEach(ability =>
|
||||
{
|
||||
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
|
||||
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
|
||||
if (!ability.isRanged && ability.range > 1f)
|
||||
Debug.LogError($"ScriptableObject: {assetHyperLink} isRanged=false, range need to be '1'",
|
||||
ability);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CastUsages_AtLeastOne()
|
||||
{
|
||||
_abilities.ForEach(ability =>
|
||||
{
|
||||
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
|
||||
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
|
||||
if (ability.castUsages < 1)
|
||||
Debug.LogError($"ScriptableObject: {assetHyperLink} cast usages cant be lesser than 1",
|
||||
ability);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Projectile_IsPresent()
|
||||
{
|
||||
_abilities.ForEach(ability =>
|
||||
{
|
||||
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
|
||||
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
|
||||
if (!ability.projectile)
|
||||
Debug.LogError($"ScriptableObject: {assetHyperLink} projectile is not selected",
|
||||
ability);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user