%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: e0f6b1001ac0404491e4335e421a10de, type: 3} m_Name: Jump m_EditorClassIdentifier: displayName: Jump displayIcon: {fileID: 2800000, guid: e5177c0192dbe2d459c989479cdb0a83, type: 3} quality: {fileID: 11400000, guid: 795c80142946a1547a925dce82ea1b07, type: 2} displayDescription: _dynamicValue: You can jump up to {MainAttribute.Current.Strength} meters! :D actionPointCost: _dynamicValue: 0 movePointCost: _dynamicValue: '{UnitResource.Max.MovePoints}/2' requirements: [] castingType: 3 aimingType: 2 aimingCorrectionType: 0 castUsages: 1 isRanged: 1 _range: _dynamicValue: '{MainAttribute.Current.Strength}' abilityAnimationList: {fileID: 0} abilityLoopAnimationList: {fileID: 11400000, guid: 627251e041b3e6b47bf13c483cb49622, type: 2} castingAnimationList: {fileID: 0} applyOnCasterMoment: 1 applyOnCaster: - rid: 2924171277639614730 applyOnTarget: [] abilityPurpose: 8 projectileSteps: - radius: 0.1 speed: 7 hitType: 2 collisionType: 1 startFrom: 1 validTargets: - rid: 84924479023611995 validHits: [] trajectory: rid: 2924171386130268257 areaOfEffect: rid: 2924171386130268266 projectile: {fileID: 0} references: version: 2 RefIds: - rid: 84924479023611995 type: {class: ProjectileTargetWalkable, ns: VOID.Generic.Projectile.TargetValidator, asm: VOID.Generic} data: - rid: 2924171277639614730 type: {class: JumpEffect, ns: VOID.Generic.Status.Effect.Positional, asm: VOID.Generic} data: - rid: 2924171386130268257 type: {class: ParabolicTrajectory, ns: VOID.Generic.Trajectory, asm: VOID.Generic} data: height: 2 - rid: 2924171386130268266 type: {class: NoneAreaOfEffect, ns: VOID.Generic.AreaOfEffect, asm: VOID.Generic} data: fixedRotation: 0 offsetRotation: 0