using Sirenix.OdinInspector; using UnityEngine; namespace VOID.ScriptableObjects { [CreateAssetMenu(menuName = "GAME DATA/Zdolnoƛci/AbilityQuality")] public class AbilityQuality : ScriptableObject { [Required, MinValue(0)] public int index; [Required] public string displayName; [Required] public Color color; [Required] public Texture2D background; [Required] public Texture2D border; } }