using Sirenix.OdinInspector; using UnityEngine; using VOID.Generic.Objects.Unit.Animations; namespace VOID.ScriptableObjects.Animations { [CreateAssetMenu(menuName = "GAME DATA/ANIMACJE/Animacja zapętlonej akcji")] public class ActionLoopAnimationList : ScriptableObject { [HideLabel] public ActionLoopAnimation list; } }