using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; using VOID.Generic.World; namespace VOID.ScriptableObjects.World { [CreateAssetMenu(menuName = "GAME DATA/Świat/WorldGeneratorSettings")] public class WorldGeneratorSettings : ScriptableObject { [InfoBox(nameof(ComplexArea) + " and its variants to select for STARTING area.")] [RequiredListLength(MinLength = 1)] public List startingComplexAreas = new(); [InfoBox(nameof(ComplexArea) + " and its variants to use for generating process.")] [RequiredListLength(MinLength = 1)] public List list = new(); } }