using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using VOID.Generic.World;
namespace VOID.ScriptableObjects.World
{
[CreateAssetMenu(menuName = "GAME DATA/Świat/WorldGeneratorSettings")]
public class WorldGeneratorSettings : ScriptableObject
{
[InfoBox(nameof(ComplexArea) + " and its variants to select for STARTING area.")]
[RequiredListLength(MinLength = 1)]
public List startingComplexAreas = new();
[InfoBox(nameof(ComplexArea) + " and its variants to use for generating process.")]
[RequiredListLength(MinLength = 1)]
public List list = new();
}
}