using Schema; using UnityEngine; using VOID.Generic.Objects.Abstract; namespace VOID.Generic.AI.Schema.Variables { [Color("#b07219")] [Name(nameof(AbstractObject))] [UseExternalTypeDefinition(typeof(AbstractObject))] [ExcludePaths( "gameObject", "transform", "transform.position", "basicData.currentResources.health", "basicData.resistances.physicalResistance", "basicData.resistances.magicalResistance", "basicData.resistances.fireResistance", "basicData.resistances.waterResistance", "basicData.resistances.earthResistance", "basicData.resistances.airResistance", "basicData.resistances.poisonResistance", "basicData.resistances.lightResistance", "basicData.resistances.darkResistance", "basicData.resistances.healResistance" )] [ExcludeTypes(typeof(Matrix4x4))] public class AbstractObjectVariable : EntryType { } }