using Sirenix.OdinInspector; using UnityEngine.Events; using VOID.Generic.Objects.Container.Events; namespace VOID.Generic.Objects.Container { [System.Serializable] public class ContainerObjectEvents : ObjectComponent { [Title("Usage")] public UnityEvent onClose; public UnityEvent onOpen; public UnityEvent onMoveIn; public UnityEvent onMoveOut; public UnityEvent onSwap; public UnityEvent onResize; public UnityEvent onSort; } }