using VOID.Generic.Dict; using VOID.Generic.Objects.Item; using VOID.Generic.Objects.Item.Events; using VOID.Generic.Objects.Unit.Actions.Exceptions; using VOID.Generic.Objects.Unit.Events; using VOID.Generic.Util; namespace VOID.Generic.Objects.Unit.Actions { public class TakeAction : AbstractAction { private readonly UnitObject _unit; private readonly ItemObject _item; private readonly int _slotIndex; public TakeAction(UnitObject unit, ItemObject item) { _unit = unit; _item = item; } public TakeAction(UnitObject unit, ItemObject item, int slotIndex) : this(unit, item) { _slotIndex = slotIndex; } public override bool IsInRange() { return RangeUtil.IsInRange(_unit, _item, _unit.unitData.takeRange); } protected override void OnEndIt() { } protected override void OnCancelIt() { } public override void CanDoIt() { Check( _unit.unitData.canTake, UnitActionErrorType.ThisUnitCantTake); Check( state == ActionState.Ready, UnitActionErrorType.ActionStateIsNotReady); if (_unit.basicState.turnManager) { Check( _unit.unitState.isSelfTurn, UnitActionErrorType.UnitSelfTurnNotActive); Check( _unit.unitData.currentResources.actionPoints >= 1, UnitActionErrorType.UnitNotEnoughActionPoints); } Check( _unit.unitState.isControllable, UnitActionErrorType.UnitStateIsNotControllable); Check( _item.itemData.canBePicked && _item.itemData.canBeMoved, UnitActionErrorType.ItemIsNotPickable); Check( !_item.itemState.carriedBy || _item.itemState.carriedBy.basicState.isDead, UnitActionErrorType.ItemIsNotOnGround); Check( IsInRange(), UnitActionErrorType.NotInRange); } protected override void OnDoIt() { if (_unit.basicState.turnManager) _unit.unitData.UseResource(UnitResourceType.ActionPoints, 1); _unit.OrderInstantly(new RotateAction(_unit, _item)); if (_item.itemState.carriedBy && _item.itemState.carriedBy.basicState.isDead) new ForcedDropAction(_item.itemState.carriedBy, _item).DoIt(); Check(!_item.itemState.carriedBy, UnitActionErrorType.ItemIsNotOnGround); var pickEvent = new PickEvent { item = _item, unit = _unit }; _item.itemEvents.onPickedBefore.Invoke(pickEvent); _unit.unitEvents.onTakeBefore.Invoke(pickEvent); Check(!pickEvent.prevented, UnitActionErrorType.PickIsPrevented); BeforePerform(); if (_item.itemState.inContainer) _item.itemState.inContainer.containerContent.MoveOut(_item, _unit); _unit.unitBackpack.Take(_slotIndex, _item); _item.itemEvents.onPickedAfter.Invoke(pickEvent); _unit.unitEvents.onTakeAfter.Invoke(pickEvent); AfterPerform(); EndIt(); } } }