using UnityEngine; using UnityEngine.Animations.Rigging; namespace VOID.Generic.Objects.Unit.Animations.Helpers { public class ExtractTransformConstraintJobBinder : AnimationJobBinder< ExtractTransformConstraintJob, ExtractTransformConstraintData> { public override ExtractTransformConstraintJob Create(Animator animator, ref ExtractTransformConstraintData data, Component component) { return new ExtractTransformConstraintJob { bone = ReadWriteTransformHandle.Bind(animator, data.bone), position = Vector3Property.Bind(animator, component, "m_Data." + nameof(data.position)), rotation = Vector4Property.Bind(animator, component, "m_Data." + nameof(data.rotation)) }; } public override void Destroy(ExtractTransformConstraintJob job) { } } }