using UnityEngine; using UnityEngine.Events; using VOID.Generic.Objects.Item.Events; using VOID.Generic.Objects.Wearable.Events; namespace VOID.Generic.Objects.Wearable { [System.Serializable] public class WearableObjectEvents : ObjectComponent { [Header("Equipped & UnEquipped")] public UnityEvent onEquippedBefore; public UnityEvent onEquippedAfter; public UnityEvent onUnEquippedBefore; public UnityEvent onUnEquippedAfter; } }