using VOID.Generic.Dict; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Usable; using VOID.Generic.Player.Util; namespace VOID.Generic.Player.DraggingOperation { public class BackpackToActionBarDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.BackpackSlot && targetSelect.slotUI?.slotType == SlotType.ActionBarSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not UsableObject usable) return; unit.unitActionBar.Set(targetSelect.slotUI.slotIndex, usable); } } }