using System.Collections.Generic; using VOID.Generic.Dict; using VOID.Generic.Objects.Item; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Player.Util; namespace VOID.Generic.Player.DraggingOperation { public class BackpackToContainerDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.BackpackSlot && targetSelect.slotUI?.slotType == SlotType.ContainerSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not ItemObject item) return; var container = targetSelect.containerUI.container; if (container.itemState.carriedBy == unit) { var otherItem = container.containerContent.items[targetSelect.slotUI.slotIndex]; unit.unitBackpack.Drop(item); if (otherItem) { container.containerContent.MoveOut(otherItem, unit); unit.unitBackpack.Take(sourceSelect.slotUI.slotIndex, otherItem); } container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, item, unit); } else { unit.OrderStop(); var moveAction = new MoveAction(unit, container, unit.unitData.takeRange); var orderChain = new List { moveAction }; var otherItem = container.containerContent.items[targetSelect.slotUI.slotIndex]; if (otherItem) { var dropAction = new DropAction(unit, item); dropAction.OnBeforePerform += () => container.containerContent.MoveOut(otherItem, unit); dropAction.OnAfterPerform += () => container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, item, unit); var takeAction = new TakeAction(unit, otherItem, sourceSelect.slotUI.slotIndex); orderChain.Add(dropAction); orderChain.Add(takeAction); } else { var dropAction = new DropAction(unit, item); dropAction.OnAfterPerform += () => container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, item, unit); orderChain.Add(dropAction); } unit.OrderChain(orderChain); } } } }