using System.Collections.Generic; using VOID.Generic.Dict; using VOID.Generic.Objects.Item; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Player.Util; using VOID.UserInterface; using VOID.UserInterface.Game; namespace VOID.Generic.Player.DraggingOperation { public class BackpackToOtherUnitBackpackDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.BackpackSlot && targetSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not ItemObject item) return; var otherUnit = GameUI.current.PickComponentUI().unit; unit.OrderStop(); var moveAction = new MoveAction(unit, otherUnit, unit.unitData.takeRange); var orderChain = new List { moveAction }; var otherItem = otherUnit.unitBackpack.items[targetSelect.slotUI.slotIndex]; if (otherItem) { var dropAction = new DropAction(unit, item); dropAction.OnAfterPerform += () => new ForcedDropAction(otherUnit, otherItem).DoIt(); orderChain.Add(dropAction); var canStack = item.CanStackWith(otherItem, out var itemWillBeRemoved); if (canStack) dropAction.OnAfterPerform += () => item.StackWith(otherItem); if (!canStack || !itemWillBeRemoved) { dropAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, item, targetSelect.slotUI.slotIndex).DoIt(); orderChain.Add(new TakeAction(unit, otherItem, sourceSelect.slotUI.slotIndex)); } } else { var dropAction = new DropAction(unit, item); dropAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, item, targetSelect.slotUI.slotIndex).DoIt(); orderChain.Add(dropAction); } unit.OrderChain(orderChain); } } }