using System.Collections.Generic; using VOID.Generic.Dict; using VOID.Generic.Objects.Item; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Player.Util; namespace VOID.Generic.Player.DraggingOperation { public class ContainerToBackpackDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.ContainerSlot && targetSelect.slotUI?.slotType == SlotType.BackpackSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not ItemObject item) return; unit.OrderStop(); var container = sourceSelect.slotUI.item.itemState.inContainer; var sourceIndex = sourceSelect.slotUI.slotIndex; var targetIndex = targetSelect.slotUI.slotIndex; if (container.itemState.carriedBy == unit) { var otherItem = unit.unitBackpack.items[targetIndex]; container.containerContent.MoveOut(item, unit); unit.unitBackpack.Take(targetIndex, item); if (otherItem) container.containerContent.MoveIn(targetIndex, otherItem, unit); } else { var otherItem = unit.unitBackpack.items[targetIndex]; var moveAction = new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange); var orderChain = new List { moveAction }; if (otherItem) { var dropAction = new DropAction(unit, otherItem); var takeAction = new TakeAction(unit, item, targetIndex); takeAction.OnBeforePerform += () => container.containerContent.MoveOut(item, unit); takeAction.OnAfterPerform += () => container.containerContent.MoveIn(sourceIndex, otherItem, unit); orderChain.Add(dropAction); orderChain.Add(takeAction); } else { var takeAction = new TakeAction(unit, item, targetIndex); takeAction.OnBeforePerform += () => container.containerContent.MoveOut(item, unit); orderChain.Add(takeAction); } unit.OrderChain(orderChain); } } } }