using System.Collections.Generic; using UnityEngine; using VOID.Generic.Dict; using VOID.Generic.Objects.Item; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Player.Util; using VOID.UserInterface; using VOID.UserInterface.Game; namespace VOID.Generic.Player.DraggingOperation { public class ContainerToContainerDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.ContainerSlot && targetSelect.slotUI?.slotType == SlotType.ContainerSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not ItemObject item) return; var fromContainer = sourceSelect.slotUI.item.itemState.inContainer; var fromContainerCarrier = fromContainer.itemState.carriedBy; var fromIndex = sourceSelect.slotUI.slotIndex; var toContainer = GameUI.current.PickComponentUI().container; var toContainerCarrier = toContainer.itemState.carriedBy; var toIndex = targetSelect.slotUI.slotIndex; if (fromContainer == toContainer) { fromContainer.containerContent.Swap(fromIndex, toIndex); } else if (fromContainerCarrier == toContainerCarrier) { var otherItem = toContainer.containerContent.items[toIndex]; fromContainer.containerContent.MoveOut(item, unit); if (otherItem) toContainer.containerContent.MoveOut(otherItem, unit); toContainer.containerContent.MoveIn(toIndex, item, unit); if (otherItem) fromContainer.containerContent.MoveIn(fromIndex, otherItem, unit); } else if (fromContainerCarrier == unit && toContainerCarrier == null) { unit.OrderStop(); var moveAction = new MoveAction(unit, toContainer, unit.unitData.takeRange); var dropAction = new DropAction(unit, item); dropAction.OnBeforePerform += () => fromContainer.containerContent.MoveOut(item, unit); dropAction.OnAfterPerform += () => toContainer.containerContent.MoveIn(toIndex, item, unit); var orderChain = new List{ moveAction, dropAction }; var otherItem = toContainer.containerContent.items[toIndex]; if (otherItem) { var takeAction = new TakeAction(unit, otherItem, sourceSelect.slotUI.slotIndex); takeAction.OnAfterPerform += () => unit.unitBackpack.Drop(otherItem); takeAction.OnAfterPerform += () => fromContainer.containerContent.MoveIn(fromIndex, otherItem, unit); orderChain.Add(takeAction); } unit.OrderChain(orderChain); } else if (fromContainerCarrier == null && toContainerCarrier == unit) { unit.OrderStop(); var otherItem = unit.unitBackpack.items[toIndex]; var moveAction = new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange); var orderChain = new List { moveAction }; if (otherItem) { var dropAction = new DropAction(unit, otherItem); dropAction.OnBeforePerform += () => toContainer.containerContent.MoveOut(otherItem, unit); var takeAction = new TakeAction(unit, item); takeAction.OnBeforePerform += () => fromContainer.containerContent.MoveOut(item, unit); takeAction.OnAfterPerform += () => unit.unitBackpack.Drop(item); takeAction.OnAfterPerform += () => toContainer.containerContent.MoveIn(toIndex, item, unit); takeAction.OnAfterPerform += () => fromContainer.containerContent.MoveIn(fromIndex, otherItem, unit); orderChain.Add(dropAction); orderChain.Add(takeAction); } else { var takeAction = new TakeAction(unit, item, toIndex); takeAction.OnBeforePerform += () => fromContainer.containerContent.MoveOut(item, unit); takeAction.OnAfterPerform += () => unit.unitBackpack.Drop(item); takeAction.OnAfterPerform += () => fromContainer.containerContent.MoveOut(item, unit); orderChain.Add(takeAction); } unit.OrderChain(orderChain); } else { var fromName = fromContainer.basicData.finalName; var toName = toContainer.basicData.finalName; Debug.LogWarning($"Dragging between {fromName} -> {toName} not supported!", unit); } } } }