using VOID.Generic.Dict; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Objects.Wearable; using VOID.Generic.Player.Util; namespace VOID.Generic.Player.DraggingOperation { public class ContainerToEquipmentDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.ContainerSlot && targetSelect.slotUI?.slotType == SlotType.EquipmentSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not WearableObject wearable) return; unit.OrderStop(); var container = sourceSelect.slotUI.item.itemState.inContainer; if (container.itemState.carriedBy == unit) { var equipAction = new EquipAction(unit, wearable); equipAction.OnBeforePerform += () => container.containerContent.MoveOut(wearable, unit); unit.Order(equipAction); } else { unit.Order(new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange)); var takeAction = new TakeAction(unit, wearable); takeAction.OnBeforePerform += () => container.containerContent.MoveOut(wearable, unit); var equipAction = new EquipAction(unit, wearable); equipAction.runAfterAction = takeAction; unit.Order(takeAction); unit.Order(equipAction); } } } }