using System.Collections.Generic; using VOID.Generic.Dict; using VOID.Generic.Objects.Item; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Player.Util; using VOID.UserInterface; using VOID.UserInterface.Game; namespace VOID.Generic.Player.DraggingOperation { public class ContainerToOtherUnitBackpackDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.ContainerSlot && targetSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not ItemObject item) return; var fromContainer = sourceSelect.slotUI.item.itemState.inContainer; var carriedBy = sourceSelect.slotUI.item.itemState.carriedBy; var fromIndex = sourceSelect.slotUI.slotIndex; var toIndex = targetSelect.slotUI.slotIndex; var otherUnit = GameUI.current.PickComponentUI().unit; var otherItem = otherUnit.unitBackpack.items[toIndex]; if (carriedBy != null) { unit.OrderStop(); var orderChain = new List(); orderChain.Add(new MoveAction(unit, otherUnit, unit.unitData.takeRange)); var dropAction = new DropAction(unit, item); dropAction.OnBeforePerform += () => fromContainer.containerContent.MoveOut(item, unit); dropAction.OnBeforePerform += () => unit.unitBackpack.Take(item); orderChain.Add(dropAction); if (otherItem) { var takeAction = new TakeAction(unit, otherItem, sourceSelect.slotUI.slotIndex); takeAction.OnBeforePerform += () => new ForcedDropAction(otherUnit, otherItem).DoIt(); takeAction.OnAfterPerform += () => unit.unitBackpack.Drop(otherItem); takeAction.OnAfterPerform += () => fromContainer.containerContent.MoveIn(fromIndex, otherItem, unit); takeAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, item, toIndex).DoIt(); orderChain.Add(takeAction); } else { dropAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, item, toIndex).DoIt(); } unit.OrderChain(orderChain); } else if (carriedBy == null) { unit.OrderStop(); var moveAction = new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange); var orderChain = new List { moveAction }; if (otherItem) { var moveItemAction = new MoveItemAction(unit, item, otherUnit.transform.position); moveItemAction.OnBeforePerform += () => fromContainer.containerContent.MoveOut(item, unit); moveItemAction.OnBeforePerform += () => new ForcedDropAction(otherUnit, otherItem).DoIt(); moveItemAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, item, toIndex).DoIt(); moveItemAction.OnAfterPerform += () => fromContainer.containerContent.MoveIn(fromIndex, otherItem, unit); orderChain.Add(moveItemAction); } else { var moveItemAction = new MoveItemAction(unit, item, otherUnit.transform.position); moveItemAction.OnBeforePerform += () => fromContainer.containerContent.MoveOut(item, unit); moveItemAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, item, toIndex).DoIt(); orderChain.Add(moveItemAction); } unit.OrderChain(orderChain); } } } }