using System; using VOID.Generic.Dict; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Objects.Wearable; using VOID.Generic.Player.Util; namespace VOID.Generic.Player.DraggingOperation { public class EquipmentToBackpackDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.EquipmentSlot && targetSelect.slotUI?.slotType == SlotType.BackpackSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not WearableObject wearable) return; unit.OrderStop(); var unEquipAction = new UnEquipAction(unit, wearable); unEquipAction.OnAfterPerform += () => unit.unitBackpack.Swap(Array.IndexOf(unit.unitBackpack.items, wearable), targetSelect.slotUI.slotIndex); unit.Order(unEquipAction); } } }