using VOID.Generic.Dict; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Objects.Wearable; using VOID.Generic.Player.Util; using VOID.UserInterface; using VOID.UserInterface.Game; namespace VOID.Generic.Player.DraggingOperation { public class EquipmentToContainerDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.EquipmentSlot && targetSelect.slotUI?.slotType == SlotType.ContainerSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not WearableObject wearable) return; unit.OrderStop(); var container = targetSelect.containerUI.container; if (container.itemState.carriedBy == unit) { var unEquipAction = new UnEquipAction(unit, wearable); unEquipAction.OnAfterPerform += () => container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, wearable, unit); unit.Order(unEquipAction); } else { unit.Order(new MoveAction(unit, targetSelect.position, unit.unitData.takeRange)); var dropAction = new DropAction(unit, wearable); var moveItemAction = new MoveItemAction(unit, wearable, container.transform.position); moveItemAction.runAfterAction = dropAction; moveItemAction.OnAfterPerform += () => container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, wearable, unit); unit.Order(dropAction); unit.Order(moveItemAction); } } } }