using System.Collections.Generic; using VOID.Generic.Dict; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Objects.Wearable; using VOID.Generic.Player.Util; namespace VOID.Generic.Player.DraggingOperation { public class EquipmentToEquipmentDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.EquipmentSlot && targetSelect.slotUI?.slotType == SlotType.EquipmentSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not WearableObject wearable) return; if (sourceSelect.slotUI.slotIndex == targetSelect.slotUI.slotIndex) return; if (!unit.unitEquipment.CanEquipInSlot(targetSelect.slotUI.slotIndex, wearable)) return; unit.OrderStop(); var orderChain = new List(); var otherItem = targetSelect.slotUI.item as WearableObject; if (otherItem) orderChain.Add(new UnEquipAction(unit, otherItem)); orderChain.Add(new UnEquipAction(unit, wearable)); if (otherItem) orderChain.Add(new EquipAction(unit, otherItem, sourceSelect.slotUI.slotIndex)); orderChain.Add(new EquipAction(unit, wearable, targetSelect.slotUI.slotIndex)); unit.OrderChain(orderChain); } } }