using System.Collections.Generic; using VOID.Generic.Dict; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Objects.Wearable; using VOID.Generic.Player.Util; namespace VOID.Generic.Player.DraggingOperation { public class EquipmentToSceneDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.EquipmentSlot && targetSelect.slotUI?.slotType == null; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not WearableObject wearable) return; unit.OrderStop(); unit.Order(new MoveAction(unit, targetSelect.position, unit.unitData.takeRange)); unit.OrderChain(new List { new UnEquipAction(unit, wearable), new DropAction(unit, wearable, targetSelect.position) }); } } }