using System.Collections.Generic; using VOID.Generic.Dict; using VOID.Generic.Objects.Item; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Objects.Wearable; using VOID.Generic.Player.Util; namespace VOID.Generic.Player.DraggingOperation { public class OtherUnitBackpackToBackpackDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot && targetSelect.slotUI?.slotType == SlotType.BackpackSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not ItemObject otherItem) return; var otherUnit = otherItem.itemState.carriedBy; var thisItem = targetSelect.slotUI.item; unit.OrderStop(); var moveAction = new MoveAction(unit, otherUnit, unit.unitData.takeRange); var orderChain = new List { moveAction }; var takeAction = new TakeAction(unit, otherItem, targetSelect.slotUI.slotIndex); if (thisItem && otherItem.CanStackWith(thisItem)) takeAction.OnAfterPerform += () => otherItem.StackWith(thisItem); orderChain.Add(takeAction); unit.OrderChain(orderChain); } } }