using System.Collections.Generic; using VOID.Generic.Dict; using VOID.Generic.Objects.Item; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Player.Util; using VOID.UserInterface; using VOID.UserInterface.Game; namespace VOID.Generic.Player.DraggingOperation { public class OtherUnitBackpackToContainerDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot && targetSelect.slotUI?.slotType == SlotType.ContainerSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not ItemObject item) return; var toContainer = GameUI.current.PickComponentUI().container; var toContainerCarrier = toContainer.itemState.carriedBy; var fromIndex = sourceSelect.slotUI.slotIndex; var toIndex = targetSelect.slotUI.slotIndex; var otherUnit = item.itemState.carriedBy; var otherItem = toContainer.containerContent.items[toIndex]; if (toContainerCarrier != null) { unit.OrderStop(); var orderChain = new List(); orderChain.Add(new MoveAction(unit, otherUnit, unit.unitData.takeRange)); if (otherItem) { var takeAction = new TakeAction(unit, item); takeAction.OnAfterPerform += () => toContainer.containerContent.MoveOut(otherItem, unit); takeAction.OnAfterPerform += () => unit.unitBackpack.Take(otherItem); takeAction.OnAfterPerform += () => unit.unitBackpack.Drop(item); takeAction.OnAfterPerform += () => toContainer.containerContent.MoveIn(toIndex, item, unit); var dropAction = new DropAction(unit, otherItem); dropAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, otherItem).DoIt(); orderChain.Add(takeAction); orderChain.Add(dropAction); } else { var takeAction = new TakeAction(unit, item); takeAction.OnAfterPerform += () => unit.unitBackpack.Drop(item); takeAction.OnAfterPerform += () => toContainer.containerContent.MoveIn(toIndex, item, unit); orderChain.Add(takeAction); } unit.OrderChain(orderChain); } else if (toContainerCarrier == null) { unit.OrderStop(); var moveAction = new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange); var orderChain = new List { moveAction }; if (otherItem) { var moveItemAction = new MoveItemAction(unit, item, toContainer.transform.position); moveItemAction.OnBeforePerform += () => new ForcedDropAction(otherUnit, item).DoIt(); moveItemAction.OnAfterPerform += () => toContainer.containerContent.MoveOut(otherItem, unit); moveItemAction.OnAfterPerform += () => toContainer.containerContent.MoveIn(toIndex, item, unit); moveItemAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, otherItem, fromIndex).DoIt(); orderChain.Add(moveItemAction); } else { var moveItemAction = new MoveItemAction(unit, item, toContainer.transform.position); moveItemAction.OnBeforePerform += () => new ForcedDropAction(otherUnit, item).DoIt(); moveItemAction.OnAfterPerform += () => toContainer.containerContent.MoveIn(toIndex, item, unit); orderChain.Add(moveItemAction); } unit.OrderChain(orderChain); } } } }