using System.Collections.Generic; using VOID.Generic.Dict; using VOID.Generic.Objects.Item; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Objects.Wearable; using VOID.Generic.Player.Util; namespace VOID.Generic.Player.DraggingOperation { public class OtherUnitBackpackToEquipmentDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot && targetSelect.slotUI?.slotType == SlotType.EquipmentSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not ItemObject item) return; var otherUnit = item.itemState.carriedBy; var fromIndex = sourceSelect.slotUI.slotIndex; var toIndex = targetSelect.slotUI.slotIndex; var otherWearable = unit.unitEquipment.GetEquipped(toIndex); unit.OrderStop(); var orderChain = new List(); orderChain.Add(new MoveAction(unit, otherUnit, unit.unitData.takeRange)); orderChain.Add(new TakeAction(unit, item)); if (otherWearable) { var dropAction = new DropAction(unit, otherWearable); dropAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, item, fromIndex).DoIt(); orderChain.Add(dropAction); } if (item is WearableObject wearable) { orderChain.Add(new EquipAction(unit, wearable, targetSelect.slotUI.slotIndex)); } unit.OrderChain(orderChain); } } }