using VOID.Generic.Dict; using VOID.Generic.Objects.Item; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Player.Util; using VOID.UserInterface; using VOID.UserInterface.Game; namespace VOID.Generic.Player.DraggingOperation { public class SceneToContainerDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == null && targetSelect.slotUI?.slotType == SlotType.ContainerSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not ItemObject item) return; unit.OrderStop(); unit.Order(new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange)); var container = GameUI.current.PickComponentUI().container; if (container.itemState.carriedBy == unit) { var takeAction = new TakeAction(unit, item); takeAction.OnAfterPerform += () => unit.unitBackpack.Drop(item); takeAction.OnAfterPerform += () => container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, item, unit); unit.Order(takeAction); } else { var moveAction = new MoveItemAction(unit, item, container.transform.position); moveAction.OnAfterPerform += () => container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, item, unit); unit.Order(moveAction); } } } }