using Sirenix.OdinInspector; using VOID.Generic.Objects.Abstract; using VOID.Generic.Objects.Item; using VOID.Generic.Objects.Unit; namespace VOID.Generic.Projectile.HitValidator { [TypeRegistryItem("Item")] public class ProjectileHitItem : IProjectileHitValidator { public bool IsValid(UnitObject caster, AbstractObject target) { return target is ItemObject; } } }