using System; using UnityEngine; namespace VOID.Generic.Projectile { [DefaultExecutionOrder(1)] public class ProjectileAoe : MonoBehaviour { public event Action OnAoeEnter; public event Action OnAoeExit; private void OnTriggerEnter(Collider other) => OnAoeEnter?.Invoke(other); private void OnTriggerExit(Collider other) => OnAoeExit?.Invoke(other); } }