using Sirenix.OdinInspector; using UnityEngine; using VOID.Generic.Objects.Abstract; using VOID.Generic.Objects.Unit; namespace VOID.Generic.Projectile.TargetValidator { [TypeRegistryItem("Walkable")] public class ProjectileTargetWalkable : IProjectileTargetValidator { public bool IsValid(UnitObject caster, Vector3 targetPosition, AbstractObject targetObject) { return caster.unitNavAgent.IsValidGround(targetPosition); } } }