using System; using Sirenix.OdinInspector; using UnityEngine; using VOID.Generic.Objects.Unit; using VOID.ScriptableObjects.Affiliation; namespace VOID.Generic.Requirement { [TypeRegistryItem("Faction")] [Serializable] public class RequirementFaction : IUnitRequirement { [SerializeField] [Required] private Faction _faction; public bool Check(UnitObject unit) { return unit.unitAttitude.faction == _faction; } } }