using System; using Sirenix.OdinInspector; using UnityEngine; using VOID.Generic.Objects.Unit; namespace VOID.Generic.Requirement { [TypeRegistryItem("Level")] [Serializable] public class RequirementLevel : IUnitRequirement { [SerializeField] [MinValue(1)] private int _value; public bool Check(UnitObject unit) { return unit.unitLevel.level >= _value; } } }