using Sirenix.OdinInspector; using TheVVaS.CustomSettings.Runtime; using UnityEngine; using VOID.Generic.Objects.Unit.Animations; using VOID.ScriptableObjects.Animations; namespace VOID.Generic.Settings { [CustomSettings("99 - Settings/Animations", "Humanoid Animations", "VOID RPG Settings")] public class HumanoidAnimationSettings : SerializedScriptableObject { [Title("Animator Controller")] public RuntimeAnimatorController animatorController; [Title("Avatars")] public Avatar femaleAvatar; public Avatar maleAvatar; [Title("Base animation clips for override")] [InfoBox("Base animation clips used by animator that will be overridden with final animations")] public ActionLoopAnimation baseCastingLoop; public ActionAnimation baseAbility; public ActionLoopAnimation baseAbilityLoop; public ActionLoopAnimation baseTraverseLoop; public ActionLoopAnimation baseDeath; [Title("Action Animations")] [InfoBox("Ability and Casting animations are defined by abilities.")] public ActionLoopAnimationList defaultLadderUpAnimation; public ActionLoopAnimationList defaultLadderDownAnimation; public ActionLoopAnimationList defaultDeathAnimation; } }