using Sirenix.OdinInspector; using UnityEngine; namespace VOID.Generic.Settings { [DefaultExecutionOrder(-100)] public class SettingsManager : MonoBehaviour { private static SettingsManager current { get; set; } [SerializeField, Required] private HumanoidAnimationSettings _humanoidAnimationSettings; public static HumanoidAnimationSettings humanoidAnimation => current._humanoidAnimationSettings; private void Awake() { current = this; } } }