using Sirenix.OdinInspector; using UnityEngine; using VOID.ScriptableObjects; namespace VOID.Generic.Status.Effect { [TypeRegistryItem("Add Status")] public class AddStatusEffect : BasicEffect { public BasicStatus status => _status; [SerializeField, Required] private BasicStatus _status; public override void OnApply() => forObject.statusManager.AddStatus(_status, source); public override void OnEnd() {} public override void OnTurnSelfEnd() {} public override void OnTurnSelfStart() {} public override void OnCancel() => OnEnd(); public override string GetSimpleDescription() => $"add status: {_status.displayName}"; } }