using Sirenix.OdinInspector; using UnityEngine; using VOID.Generic.Dict; using VOID.Generic.Objects.Unit; namespace VOID.Generic.Status.Effect { [TypeRegistryItem("Change Basic Resource - Amount")] public class PointChangeBasicResourceEffect : BasicEffect { public int pointModificator => _pointModificator; public BasicResourceType basicResourceType => _basicResourceType; [SerializeField, Required] private int _pointModificator; [SerializeField, Required] private BasicResourceType _basicResourceType; public override void OnApply() { if (forObject is not UnitObject forUnit) return; forUnit.unitDataCalculator.Queue(_basicResourceType); } public override void OnEnd() { if (forObject is not UnitObject forUnit) return; forUnit.unitDataCalculator.Queue(_basicResourceType); } public override void OnTurnSelfEnd() {} public override void OnTurnSelfStart() {} public override void OnCancel() => OnEnd(); public sealed override string GetSimpleDescription() => $"{(_pointModificator >= 0f ? "+" : "-")}{Mathf.Abs(_pointModificator)} {_basicResourceType}"; } }