using UnityEngine; using UnityEngine.UIElements; namespace VOID.UserInterface.Game { public class ActionBarMiniMenuUI : MonoBehaviour { public static ActionBarMiniMenuUI current {get; private set;} // Visual Elements - Mini menu private Button _menuButton; private Button _backpackButton; private Button _equipmentButton; private Button _abilityBookButton; private Button _mapButton; private Button _logBookButton; // References private BackpackUI _backpackUI; private EquipmentUI _equipmentUI; private AbilityBookUI _abilityBookUI; private void Awake() { current = this; var uiDocument = gameObject.GetComponent(); var templateElement = uiDocument.rootVisualElement; // Find all important elements _menuButton = templateElement.Q