using System;
using Sirenix.OdinInspector;
using UnityEngine.UIElements;
using VOID.Generic.Dict;
using VOID.Generic.Objects.Abstract.Events;
using VOID.Generic.Objects.Unit;
namespace VOID.UserInterface.Game.Party
{
///
/// Manages all visuals inside portrait, including: image, border and healthbar
///
public class UnitPortraitUI
{
[ShowInInspector, ReadOnly] public UnitObject unit { get; private set; }
public event Action OnClick;
// Visual Elements
public VisualElement templateElement { get; private set; }
private Button _portrait;
private ProgressBar _healthBar;
private Label _healthLabel;
///
/// Initializes on existing potrait visual element.
///
/// Existing template to use for this portrait
public void Init(VisualElement unitPortraitTemplate)
{
// Find all important elements
templateElement = unitPortraitTemplate;
_portrait = templateElement.Q