using UnityEngine; using UnityEngine.UIElements; using VOID.Generic.SaveLoad; namespace VOID.UserInterface.MainMenu { public class ProfileSelectorUI : MonoBehaviour { public static ProfileSelectorUI current { get; private set; } // Visual Elements private VisualElement _rootElement; private Button _closeButton; private VisualElement _profileListElement; private TextField _profileAddNameTextField; private Button _profileAddButton; private void Awake() { current = this; var uiDocument = gameObject.GetComponent(); var templateElement = uiDocument.rootVisualElement; // Find all important elements _rootElement = templateElement.Q("root-profile-selector"); _closeButton = templateElement.Q